Don’t get us wrong: We stand by the basic thrust of this piece. 2004 was the first year that movie and TV tie-in games started being consistently made like they
could be good, and the trend would only improve from there. (The groundbreaking
King Kong game would arrive the following year, as would the surprisingly good video game version of Walter Hill’s
The Warriors.) But not
everybody got the memo, which is why 2004 is also the year that produced some of the absolute nadirs of the form.
Catwoman the video game is the rare piece of superhero media you’ll see rated
worse than
Catwoman the movie, and
Mission: Impossible and
Bond both got some absolute stinkers in 2004. But to our mind, nothing embodies The Bad Old Ways made new again like the
Fight Club video game adaptation, a title which arrived fully five years after David Fincher’s lightning rod of a movie, and whose sole major selling point is that it’s the only video game we know of in which you can make Meat Loaf and Fred Durst fight. (The late Loaf was the
only actor to reprise his role from the film; Durst, meanwhile, was briefly in
every video game, because he made it a condition for licensing Limp Bizkit songs for games.) The
Fight Club game is ugly, no fun to play, and, most importantly, operates at every level like no one involved gave two fucks about what they were doing—i.e., it kept the “traditions” of the lousy tie-in game well and truly alive.