Articles by Anthony John Agnello
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games We pick the best, worst, and weirdest games from four decades of The Legend Of Zelda
By Anthony John Agnello September 28, 2024 | 10:00am
games The best, worst, and weirdest games in the 30-year-history of the Final Fantasy franchise
By Anthony John Agnello April 9, 2020 | 11:00am
games The best, worst, and weirdest entries from nearly 40 years of Star Wars video games
By Anthony John Agnello December 17, 2019 | 12:00pm
games The best, worst, and weirdest games from Castlevania ’s 30-year history
By Anthony John Agnello September 18, 2018 | 11:00am
games The A.V. Club ’s favorite games of 2018 so far
By The A.V. Club, Sam Barsanti, Nick Wanserski, Patrick Lee, Anthony John Agnello, Clayton Purdom, William Hughes June 26, 2018 | 11:00am
aux The A.V. Club 's favorite games of 2017
By Matt Gerardi, William Hughes, Clayton Purdom, Sam Barsanti, Alex McLevy, Anthony John Agnello, Patrick Lee, Nick Wanserski December 8, 2017 | 12:00pm
aux The biggest name in video game horror never made horror games at all
By Anthony John Agnello October 31, 2017 | 3:00pm
games With one final death, Nier: Automata 's ending redefines the meaning of life
By Anthony John Agnello August 31, 2017 | 1:00pm
games How Ghosts ’N Goblins helped video games find comedy in failure
By Anthony John Agnello April 19, 2017 | 5:00am
games The best, worst, and weirdest attempts to make an X-Men video game
By Anthony John Agnello February 8, 2017 | 6:00am
games Dracula might be dead, but life goes on after Castlevania III ’s bittersweet ending
By Anthony John Agnello January 18, 2017 | 6:00am
games Our favorite games of 2016, part 1
By Alexander Chatziioannou, Zack Handlen, Anthony John Agnello, Sam Barsanti, William Hughes, Matt Gerardi December 21, 2016 | 6:00am
games The Thing ’s video game sequel got everything right except the Thing
By Anthony John Agnello October 27, 2016 | 5:00am
games Remembering Cing, the defunct game developer that thrived on boredom
By Anthony John Agnello September 28, 2016 | 5:00am
games 30 years of night: A musical history of Castlevania
By William Hughes, Anthony John Agnello, Patrick Lee, Nick Wanserski, Matt Gerardi September 26, 2016 | 5:00am
games How empty rooms bring life to video game worlds
By Anthony John Agnello September 7, 2016 | 5:00am
games Mega Man ’s flexibility is the series’ greatest strength and weakness
By Anthony John Agnello August 17, 2016 | 5:00am
games 3-D dreams and 2-D extremes: 1996 in video game music
By William Hughes, Anthony John Agnello, Patrick Lee, Derrick Sanskrit, Matt Gerardi August 11, 2016 | 5:00am
games As 3-D found its footing, Capcom’s 2-D games reached new heights
By Anthony John Agnello August 10, 2016 | 5:00am
games The best games of 2016 so far: A Gameological catch-up guide
By Nick Wanserski, Alexander Chatziioannou, Drew Toal, Zack Handlen, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, Sam Barsanti, William Hughes, Matt Gerardi, Patrick Lee July 28, 2016 | 5:00am
games After a deadly serious quest, Altered Beast ’s ending let us in on the joke
By Anthony John Agnello July 27, 2016 | 5:00am