Articles by Anthony John Agnello
- games We pick the best, worst, and weirdest games from four decades of The Legend Of Zelda By Anthony John Agnello September 28, 2024 | 10:00am
- games The best, worst, and weirdest games in the 30-year-history of the Final Fantasy franchise By Anthony John Agnello April 9, 2020 | 11:00am
- games The best, worst, and weirdest entries from nearly 40 years of Star Wars video games By Anthony John Agnello December 17, 2019 | 12:00pm
- games The best, worst, and weirdest games from Castlevania’s 30-year history By Anthony John Agnello September 18, 2018 | 11:00am
- games The A.V. Club’s favorite games of 2018 so far By The A.V. Club, Sam Barsanti, Nick Wanserski, Patrick Lee, Anthony John Agnello, Clayton Purdom, William Hughes June 26, 2018 | 11:00am
- aux The A.V. Club's favorite games of 2017 By Matt Gerardi, William Hughes, Clayton Purdom, Sam Barsanti, Alex McLevy, Anthony John Agnello, Patrick Lee, Nick Wanserski December 8, 2017 | 12:00pm
- aux The biggest name in video game horror never made horror games at all By Anthony John Agnello October 31, 2017 | 3:00pm
- games With one final death, Nier: Automata's ending redefines the meaning of life By Anthony John Agnello August 31, 2017 | 1:00pm
- games How Ghosts ’N Goblins helped video games find comedy in failure By Anthony John Agnello April 19, 2017 | 5:00am
- games The best, worst, and weirdest attempts to make an X-Men video game By Anthony John Agnello February 8, 2017 | 6:00am
- games Dracula might be dead, but life goes on after Castlevania III’s bittersweet ending By Anthony John Agnello January 18, 2017 | 6:00am
- games Our favorite games of 2016, part 1 By Alexander Chatziioannou, Zack Handlen, Anthony John Agnello, Sam Barsanti, William Hughes, Matt Gerardi December 21, 2016 | 6:00am
- games The Thing’s video game sequel got everything right except the Thing By Anthony John Agnello October 27, 2016 | 5:00am
- games Remembering Cing, the defunct game developer that thrived on boredom By Anthony John Agnello September 28, 2016 | 5:00am
- games 30 years of night: A musical history of Castlevania By William Hughes, Anthony John Agnello, Patrick Lee, Nick Wanserski, Matt Gerardi September 26, 2016 | 5:00am
- games How empty rooms bring life to video game worlds By Anthony John Agnello September 7, 2016 | 5:00am
- games Mega Man’s flexibility is the series’ greatest strength and weakness By Anthony John Agnello August 17, 2016 | 5:00am
- games 3-D dreams and 2-D extremes: 1996 in video game music By William Hughes, Anthony John Agnello, Patrick Lee, Derrick Sanskrit, Matt Gerardi August 11, 2016 | 5:00am
- games As 3-D found its footing, Capcom’s 2-D games reached new heights By Anthony John Agnello August 10, 2016 | 5:00am
- games The best games of 2016 so far: A Gameological catch-up guide By Nick Wanserski, Alexander Chatziioannou, Drew Toal, Zack Handlen, Anthony John Agnello, Samantha Nelson, Derrick Sanskrit, Sam Barsanti, William Hughes, Matt Gerardi, Patrick Lee July 28, 2016 | 5:00am
- games After a deadly serious quest, Altered Beast’s ending let us in on the joke By Anthony John Agnello July 27, 2016 | 5:00am