BloodRayne
There's a moment late in BloodRayne, the latest video game adaptation from director Uwe Boll (Alone In The Dark, House Of The Dead), that epitomizes the general shabbiness that makes it feel through and through like a grand gothic spectacle on a Vancouver budget. Steeling herself for a final conflict with her vampire overlord father, the half-human/half-vampire heroine begins to deliver a defiant Braveheart speech to her battle-weary comrades. As she starts her oration, what sounds like the horn section of the George Washington Junior High School band swells half-heartedly and fades out as the speech loses its momentum at "I'll never stop fighting." Then, there's a sort of awkward silence before the climax begins in earnest. Boll, whose name is German for "Ed Wood," wants this cheap, bloody mess to fake the scale of a Hollywood epic like The Lord Of The Rings, and he's got endless helicopter shots of horses galloping along mountainsides to prove it. But he's not fooling anybody.