Far Cry Primal takes the series back to the Stone Age
As expected, the payoff for Ubisoft’s enthralling 24-hour livestream of a fake cave painting was the announcement of a new Far Cry game. Titled Far Cry Primal, this next installment is taking the series’ sneak, shoot, and hunt formula 12,000 years into the past for a Stone Age (Mesolithic, to be exact) adventure. As Takkar, the lone survivor of a hunting tribe, players will use bows and spears built from the bones of their prey—mammoths, saber-toothed tigers, weird ancient deer—to attack the camps of enemy tribes and, presumably, climb up their primitive watchtowers for a better look at the wild lands of Oros and all their glorious open-world activities.
Though the developers are “super fucking excited about this game,” as executive producer Dan Hay proclaims in the promotional video embedded below, they readily admit their vision of the Stone Age may not be entirely accurate. “What did they wear? Did they use leather? We don’t know,” says narrative director Jean-Sebastian Decant. “Were they using wood? We don’t know … We actually had great grey areas which we could dive into.” What did they fill those grey areas with? Well, as the trailer’s description notes: “This isn’t the Stone Age you thought you knew. This is the Stone Age with irreverence and mayhem. This is the Stone Age by Far Cry.”
Far Cry Primal’s irreverent Stone Age is scheduled to arrive February 23 on PlayStation 4 and Xbox One, with a PC release following in March.