Mortal Kombat Vs. DC Universe

In the family of fighting games, Mortal
Kombat
is the middle child who tortures
cats in his spare time, but can also dazzle with fits of charisma. The series
loves gruesome combat, but pines for the mainstream adulation. When games were
less bloody, that was an easy balance to strike. Gouts of gore plus
catchphrases ("Finish him!") and the allure of shocking hidden fatalities added
up to massive sales and popularity. Now that those elements are commonplace,
how to recapture the attention of old?

Throw Batman into the mix, obviously. Mortal Kombat Vs. DC
Universe
mixes up the stable of MK fighters with heroes (Superman, Wonder Woman) and
villains (the Joker, Catwoman) from DC's comic-book pantheon.

That formula also carries
implications. Violence, for one. While the game is relatively brutal, with
character models that become progressively battered, the characteristic gore is
still toned down. Heroic DC characters, in particular, don't get to rip the
spines out of their enemies. Do we really want klean kombat?

With more balanced fighting, the
answer might be "Sure, why not?" And while noobs can quickly pummel a few
chumps with Superman, long-term success requires combo attacks based on
surgical precision. But the game feels a bit too sluggish to make mastery an
appealing proposition. Some easy attacks remain overpowered (like Liu Kang's
bicycle kicks), and the fighting is just technical enough to dampen the instant
gratification of fighting with Batman. Rather than addressing balance, we're
tossed gimmicks like free-fall combat based on quick button prompts. That
tactic is more ridiculous than the game's basic premise.

Beyond the game: Midway
went to DC scribes Jimmy Palmiotti and Justin Gray to justify bringing together
the game's two fictional universes. Their idea, that the colliding worlds
result in outbreaks of rage, is almost a Dadaist teardown of the superhero
mold.

Worth playing for: The
Joker's wild-and-crazy moves, which plant the character in some middle ground
between Alan Moore's The Killing Joke and Batman: The Animated
Series
.

Frustration sets in when:
You realize the game is best played with an arcade-style joystick, which makes
the finishing moves much easier to pull off.

Final judgment: This Kombat
would have been more appealing in arcades 15 years ago than on consoles today.

 
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