The Dreaming’s stunning climax celebrates the revitalizing power of stories
“People can’t live without wonder and stories. They give up. It’s happening out there right now. They drain of feeling. They drain of life!”
Spoken by the librarian who oversees every story ever told, written, or imagined, these words encapsulate the central theme of The Dreaming, a series about how stories are the glue that keeps the universe from crumbling into pieces. Expanding on characters and concepts introduced in Neil Gaiman’s seminal Vertigo Comics series The Sandman, The Dreaming reveals new dimensions of Gaiman’s creations by showing how the titular kingdom warps under a new ruler that wants to stifle imagination. Daniel, the former Dream King, has been banished from his domain and stripped of his power, leaving behind an eclectic group of subjects who have to save all of humanity from going completely insane because their dreams have been corrupted.
Written by Simon Spurrier with art by Bilquis Evely, colorist Mat Lopes, and letterer Simon Bowland, The Dreaming takes Gaiman’s ever-shifting fantasy realm and ties it to our bleak modern reality. Spurrier’s narrative explores hot button topics like bigotry and xenophobia toward refugees and how the well-intentioned actions of the 1% can have catastrophic consequences for everyone else, but it does so in a surreal context that allows for plenty of creative flexibility in both the text and the art. The Sandman was a comic fixated on the malleability of language, and The Dreaming’s creative team carries on that legacy by embracing the limitless possibilities introduced by this setting and its inhabitants. Spurrier gets to play around with heightened character voices and narration, and as his story gets wilder, the art team gets greater challenges—and nails it every time.
The Dreaming #19 opens with a panel that spotlights the complexity Evely and Lopes’ imagery brings to the story, visually summarizing the current state of the Dreaming with a shot of its current ruler, Wan, in his gallery. This is the room where members of the Endless can communicate with their siblings by standing in front of their framed sigils, but there’s something wrong with Dream’s frame. Its borders are made of shattered glass, the walls around it are cracking, and nothing hangs within it. Wan’s moth antennae form the bottom of the frame, which is surrounded by a beam of pale red light that carries down into his wings, surging outward like billows of smoke. It’s an image full of drama and ominous tension, adding layers to the simple caption: “The lord of the Dreaming is contemplating his duty.”
Once upon a time, that duty was keeping the universe populated with stories. But then a tech billionaire asshole decided that he knew what was best for society, hatching a plan to seize control of the Dreaming by infecting it with A.I. intended to educate with facts and science instead of inspiring superstition and fantasy. This A.I. manifests in the Dreaming as the boyish Wan, whose design evokes another sleepy icon, Little Nemo, but Wan has a “dark twin”: a being of aggressive disruption that manifests as monochromatic visual noise. The first panel of The Dreaming #19 is a structured, symmetrical image that holds on to some semblance of order. The second panel eliminates that structure to reveal Wan’s dark twin in a flurry of lines indicating an abstract figure in motion, and as the issue continues, this chaotic alter ego eventually takes over to show Wan’s true face to everyone in the Dreaming.
The first half of The Dreaming #19 involves Lucien, the aforementioned librarian, providing a necessary breakdown of how all the pieces of Spurrier’s plot fit together. There are a lot of moving parts in this narrative, and as someone whose entire purpose is organizing stories, Lucien clarifies everything for the reader as the book enters its endgame. There’s only one more issue of The Dreaming left, and #19 is when Lucien and companions revolt against their false ruler and reclaim their home. Lucien’s big recap builds to him giving Wan a verbal lashing, pointing out that the plot to reprogram the Dreaming ignores humanity’s basic need for wonder and strips people of their desire to live.
Stories help us escape, but they also help us grow. Before humans had scientific answers for natural phenomena, they created myths to explain them, stimulating minds and creating curiosity that drove the species to continue making discoveries to solve the planet’s mysteries. Stories allow us to understand ourselves and the world better, and they don’t need to be hopeful in order to provide comfort in harrowing times. Just look at the popularity of Steven Soderbergh’s Contagion right now in the midst of a global pandemic; seeing a worst-case scenario makes it easier to process and proceed with current events.
Some elements of The Sandman haven’t aged especially well—you can read our Back Issues Sandman series to find out which ones—but on a stylistic level, the book introduced readers to a huge variety of visual storytellers exploring the medium in exciting ways. Gaiman took big creative swings that gave his collaborators opportunities to experiment on the page, and editor Karen Berger found talent that boldly veered from the superhero norm with aesthetics ranging from the painted splendor of Charles Vess to the scratchy realism of Mike Dringenberg and the animated expressionism of Marc Hempel. There’s a prestigious artistic legacy behind The Dreaming, and Evely and Lopes place themselves high in the pantheon of Sandman artists with lushly detailed artwork that delivers expression and innovation in equal parts.
Evely sets an extremely high bar for this series’ guest artists, resulting in visuals that strive to meet the ambition and ingenuity of Evely’s design and layouts. When Rose Walker, a woman with a long-time connection to the Dreaming, encounters the physical manifestation of Desire in The Dreaming #8, guest artist Abigail Larson inventively laid out the page to put the reader in Rose’s perspective and create the sense of eavesdropping through the fabric of reality. The central image of this page is Desire holding up a mirror revealing Rose’s daughter tattooing Daniel, a trail of smoke adding an extra layer of depth to help sell the three-dimensional illusion. Individual panels appear as holes ripped into the black background, adding an element of violence to the visuals that foreshadows the damage about to be done to the Dream King.