Tom Clancy's Splinter Cell: Chaos Theory
What bright-eyed and bushy-tailed young Americans don't dream of a time when they can silently sneak up on an enemy of patriotism and silence him forever? It's almost a God-given right, though one that few, sadly, will ever get to exercise in real life. Virtually, though? That's another story: It's easy to live vicariously through James Bond or Jack Bauer, but pound for pound, neither of those fellas offers the tactile sensation that the quiet hero of the Splinter Cell franchise does. You are Sam Fisher, stealthily navigating the near future with a suit that renders you almost invisible, a multipurpose helmet/visor, and high-level skills in the deadly arts.
Who are "they"? They're terrorists of various nationalities—none with America's best interests at heart. The plot of Splinter Cell: Chaos Theory (the series' third installment) doesn't matter much, but it involves a Japanese defense force, China, North Korea, some Peruvian gangsters, and lots of close-contact killing. Missions are clearly spelled out in advance, but unlike the previous SC games, you've got some leeway in deciding how to complete them: For instance, you can kill every single person that crosses your path, or you can sneak around most of them. Sneaking, strangely enough, is vital to Splinter Cell strategy: Monitors in your visor even keep tabs on the noise you make and the amount of light you're in. It's unusual for a video game to reward subtlety of movement and total silence, but with Tom Clancy's name attached, it's all about realism. Ahem.