Ultramega is too busy sidelining its female characters to deliver on kaiju promises
There are specific challenges and pitfalls that every type of creative project faces, but the first issues of new original comic series carry a particularly heavy load. World-building and character introductions can be tough to perfect in such a short format, not to mention the delicate balance that must be struck between exposition and art. Ultramega #1 deals with some of this challenge by doing away with the short format entirely, tripling the average comic book length to 66 total pages, buying creator James Harren more breathing room.
Unfortunately, this is also where it starts to stumble. Ultramega is the story of a man tasked with fighting giant monsters using mysterious powers he believes to have been gifted to him by aliens. The first half is extremely text-heavy, which is a shame, because Harren’s art could have shown readers a lot without explicitly telling them anything. The imagery throughout this triple-sized issue is detailed and immersive, and elevated even further by Dave Stewart’s colors, particularly his intentional and measured use of saturated reds and neons. The story relies on common enough tropes, such that readers should’ve been trusted to see the shape of the story without being handheld through the process. At the core of this story is a man exhausted by his obligation to fight monsters, a familiar premise that can easily be made compelling. There are echos of Green Lantern and Shazam origin stories in how protagonist Jason acquires his powers. The tone is similar to Paul Pope’s Battling Boy, and one can see the influence that Ultraman had on Ultramega, as well as several panels that evoke the specter of Neon Genesis Evangelion.