How Persona 5 lets down its gay players
Time To Diversify
Clayton Purdom continued his journey through Persona 5 and delivered the third entry in his ongoing review of the slice-of-life RPG. Down in the comments, readers started talking about the relationships the game makes possible, and how it’s a shame it reserves romance for heteronormative situations, especially when its portrayal of gay characters isn’t exactly an accepting one. Seth Carlson weighed in:
As a gay dude, I was really hoping they would throw in an M/M romance route or at the very least make some inroads from the pretty mean-spirited ways they’ve treated most of the queer characters in the Persona series, but damn if they didn’t fucking go backward in Persona 5. There are a couple sequences that play on all the worst stereotypes of gay men being predatory effeminate pedophile rapists.
Persona is probably my favorite game series, and to get such a blunt reminder that the developer of my favorite game series either hates my guts or sees me as a joke really, really hurts. That I came upon the sequences in question only a couple IRL days after thinking that Yusuke might not be straight and hoping I could possibly date him made it hurt all the more.
And Morgan points out the lack of inclusivity is even more a problem when you consider the game’s message:
The lack of same-sex romance options is especially jarring when the game pretty uncritically lets you romance adult women, particularly since those adult women hold some measure of authority/influence over the player character. You can’t let me date my teacher and then tell me a male-male romance is inappropriate.
Cheese thinks this creates a great opportunity for a different developer to step in and make a similar game without those issues:
That’s kind of the main reason I want to see a Western developer take a crack at this game style, because they’re somewhat more likely to put queer characters in the game that aren’t just jokes or threats. Also because they might set the game in a place with some racial diversity. I feel the same way about Fire Emblem.
Clayton focused this review entry on how the game handles time management and comments on how we deal with that in our everyday lives. Swaggermuffin thinks that formula is having some diminishing returns:
I think the series is beginning to hit the limits of the thematic potency of its mechanics. (That’s a mouthful.) I keep going back to Persona 3. Its whole moral was to never waste the time you have in life; even its slogan was “Memento mori.” There was a paralyzing dread the first time I played through it all, knowing that unless I followed a GameFAQs to the letter from start to finish, I’d never hope to be able to see all the content the game had to offer. Pushing through that feeling, playing through the game and seeing everything I could anyway was, for me at least, one of the strongest moments Persona 3 had to offer.