Readers praise a beloved board game’s power to evoke Cold War paranoia
War Games
For The A.V. Club’s Cold War Week, Samantha Nelson pulled out a special edition of Gameological Unplugged that took a look at games based on the decades-long conflict. Naturally, the headliner was Twilight Struggle, a beloved game that uses a lot of real Cold War history in its various components. CNightwing explained how it captured the paranoia of the time:
Twilight Struggle absolutely deserved it’s long reign at the top of the BoardGameGeek chart. (It was recently ousted by Pandemic Legacy.) It’s not an easy game to learn and is quite hard to become good at, but nothing invokes Cold War paranoia in quite the same way than having to play an opponent’s card, knowing you’ve run out of options, and you’re about to hand over Egypt or Vietnam to tip the balance of those regions into enemy hands. Sure, you get to use those operations somewhere, maybe you can even counteract the event, but for the most part you just have to accept your lot and get on with it.
But Rosulf points out that there’s one big thing its design gets wrong:
I love Twilight Struggle, but I would say it teaches less about the Cold War as it actually transpired, and more about the Cold War as imagined by containment theorists. The actual Cold War wasn’t a two-player game, but you did have an awful lot of people (especially on the American side) trying to play Twilight Struggle.
And r00k33 filled us in on a couple of follow-ups from Twilight Struggle’s creators:
Once you dive down the Twilight Struggle hole, there are two games from GMT that are worth looking at as follow-ups:
The first is thematically tied. 1989: Dawn Of Freedom directly mimics most of Twilight’s mechanics, but instead of pitting two major superpowers against each other, the game details the fall of the Iron Curtain by having one person represent the liberal and democratic forces within the Eastern Bloc and the other player represent Moscow trying to hold on to its European stranglehold. Scoring works a bit differently and there are definitely more sacrifices of theme in favor of gameplay, but it’s still a great alternate experience to vanilla TS.