Working in Resident Evil 2’s police station must’ve been a nightmare
Take Me Down To Raccoon City
This Tuesday marked the 20th anniversary of Resident Evil’s debut, and to celebrate the occasion, we launched a brand new feature—Best, Worst, Weirdest—where we examine a sprawling series’ strengths, weaknesses, and evolution through three standout games. Anthony John Agnello had the honors of digging into Resident Evil, and his pick for best game in the series was Resident Evil 2, in part due to it’s Raccoon City Police Department setting, which manages to be both outlandish and eerily grounded. NakedSnake was also a fan and sung the building’s praises in the comments:
I love the Raccoon City Police Department so much. It provides the perfect example of the kind of ludicrous logic and high-flying drama that epitomize the series. Once you have experienced it, you know all that you need to know about the kind of weirdness you’ll have to accept if you are going to like the series. This is supposed to be a real police station, but it’s full of weird art and statues, many of which reveal secrets when they are pushed or pulled around. And then the police chief turns out to be some kind of serial killer who enjoys killing cops for sport. And then, of course, there’s a giant umbrella laboratory in the sewers underneath the police station because in Resident Evil there’s always a laboratory wherever you go. So you have all that bizarre stuff going on already, and then you insert a bunch of zombies and mutants and Mr. X into the situation. The Resident Evil series works by layering weirdness on top of weird foundations. Understanding that the world of Resident Evil is already terminally strange makes it a lot easier to accept the sci-fi wizardry that follows.
And The_Misanthrope imagined what it might be like to actually work in that place:
I always imagined working in Raccoon City must have been a pain, even before the outbreak.
Employee 1: “Oh fuck, I can’t remember the code for the door!”
Employee 2: “I’ve told you a million times. You have to press the switches on the paintings in order from birth to old age. This is the last time I’m going to help you!”
Employee 1: “Geez, okay. Side note: We certainly seem to have a crow problem here. Does the boss know about them?”
Employee 2: “Oh, he brought them in here. We’ve been having a lot of problem with kids trying in to get in here, so now these super-intelligent crows will attack anyone who enters the code wrong.”
A Comedy Of Errors
Also this week, Patrick Lee dropped by with a review of the latest Hitman game—or the part of it that’s currently available, at least. He was smitten with its unintentional comedy, especially how his inexperienced bumbling ran counter to the game’s portrayal of Agent 47 as an infallible super spy. That’s a disconnect The Space Pope often feels: