The best, worst, and weirdest attempts to make an X-Men video game
A successful X-Men video game is one that captures the look and feel of a good swath of those iconic characters

Given the series’ history and its breadth of characters, settings, and storytelling motifs, you’d think the X-Men are an essential video game subject, but that’s not the case. X-Men’s greatest characters and themes are born of serialization. Ensembles require more room to run, and when they’re as oceanic in reach as the X-Men, more space than usual is required. From their start in the 1960s, X-Men was already dealing with a sizable crew—six protagonists and a stable of villains—but by their heyday in the ’80s and ’90s, there were dozens and dozens of mutants, aliens, cyborgs, and creatures from alternate dimensions populating the universe. All of them were utilized to tell stories that ranged from young people trying to come to terms with their bodies to what it means to be a responsible citizen of a populated galaxy.
This is, in part, why the movies have never felt like a fulfilling extension of the comic universe built by Chris Claremont in the ’70s and ’80s. Those comics, and the ongoing cartoons they spawned, have the space they need. We can follow a long saga about Cyclops trying to build a family after years of conflict and loss because there’s room for those stories in a monthly issue or a weekly episode. We can get to know the minutiae of strange cultures, such as the birdlike Shi’ar Empire or the underground Morlocks, and because the core cast is your anchor throughout that exploration process, the characters become even more potent. Colossus can die after surviving years of conflict, be mourned over more years, and when he’s finally resurrected, like in Joss Whedon’s Astonishing X-Men, the sight of him in his original costume is enough to elicit overwhelming emotions. X-Men is a bizarre pop-culture phenomenon because its success comes from having iconic characters with striking, simple characteristics, but their history is complex and wide. Perfect for comics, episodic television, and even multimedia tie-ins building on that mythology; not so great for media that has to stand alone.
Video games are roomier than movies, but they are similarly isolated. That may be why there aren’t very many X-Men games at all, and the ones that do exist struggle to capture the essence of the series. Most of the X-Men video game history demonstrates precisely why that lore is a detriment to video game making. Specificity and clarity are a game designer’s best friends. When you’re trying to adapt a universe that started with small tales about “the world’s strangest teenagers” and currently involves an intergalactic, time-traveling endangered species whose home base is in Limbo, there is no good place to start. A successful X-Men video game, then, is one that captures the look and feel of a good swath of those characters, leverages the history of the series to make an entertaining scenario, and if everything goes perfectly, maybe there’s some room to get into the themes that are so rich in the source material. Unfortunately, no X-Men game has ever managed all three, but one at least nailed the first two.
Best: X-Men: Mutant Apocalypse
We can’t blame the majority of X-Men games for being about punching things. Even at their most philosophical, X-Men comics are still about people punching people. Sometimes it’s a firebird who is the physical embodiment of universal rebirth punching an evil living aerosol can in the post-apocalyptic future, but it’s still punching. Capcom’s X-Men: Mutant Apocalypse isn’t a perfect game by any means, but it is the game that best balances everything that X-Men is. Its great victories are accuracy and breadth. In a very compact space, it fits in an enormous chunk of the authentic X-Men world, all of it recognizable and right. In half the lifetime of the X-Men, no one else has nailed that kind of blend again.
A brawler where you play as the beloved X-Men Blue Team of the ’90s, Mutant Apocalypse is rife with weird characters, gorgeous art, killer tunes, and an array of distinctive mutant powers. When it came out in 1994, X-Men popularity was at a peak. The Blue Team refers to the lineup of characters in the then-new series just called X-Men, the first issue of which sold more than 7 million copies in 1991. (X-Men #1 remains the best selling single issue of a comic book ever.) Mutant Apocalypse starred Blue’s Wolverine, Psylocke, Gambit, Cyclops, and Beast.
It’s a perfect lineup for the era, blending the popularity of the book and the Fox cartoon. Capcom’s bright sprite art bridges the gap between the animated series and artist Jim Lee’s now instantly recognizable take on the characters, and Mutant Apocalypse runs them through a gauntlet of almost all the major threats the X-Men had been dealing with over the decade preceding the game: the mutant prison-turned-sanctuary Genosha; the parasitic Brood aliens; immortal mutant tyrant Apocalypse; villain Omega Red; and especially the terrorist-like incarnation of Magneto and his acolytes. Mutant Apocalypse doesn’t take the time to get into what this huge chunk of the X-Men world means, but it does its absolute damnedest to show it all. It couldn’t welcome in new fans by any means, but the faithful got a game that comes very close to covering the breadth offered in the comics and one that plays well to boot.
Did X-Men: Mutant Apocalypse have a good story? Beyond some expository text from Chuck Xavier, there’s no story at all. Does the action have the quality and depth of Children Of The Atom or X-Men Vs. Street Fighter, Capcom’s proper (and spectacular) X-Men fighting games from the mid-’90s? The characters are stiff and awkward by comparison. It doesn’t even hold a visual candle to Konami’s famous 6-player arcade entry, but those games don’t have nearly the depth of authentically wrought X-Men minutiae that Mutant Apocalypse does. If it somehow had cutscenes where Scott Summers moaned about his legacy and Beast could monologue about the ethics of using violence to combat oppression, it would be perfect.
Worst: The Uncanny X-Men
There are fewer truly awful X-Men games than you’d expect, especially if you don’t count Wolverine solo outings or Marvel games where X-Men just happen to show up. But The Uncanny X-Men for the NES is an abomination. Even by the standards of slapdash NES games made in the late ’80s, it’s bad. Even by the standards of notorious muck peddler LJN, whose licensed games like Back To The Future and The Karate Kid glutted bargain bins in every KB Toys in the land, it’s bad. If the X-Men weren’t on the cover, you wouldn’t be able to tell it’s based on them. Hell, if it weren’t running on an NES, you’d be hard pressed to tell Uncanny was even a video game and not some weird video art installation from a grad student whose thesis is titled “I Really, Really Hate You.”